Skip to main content

Accessory

DO NOT RE-UPLOAD THE HATEXAMPLE SAMPLE TO THE WORKSHOP! IT WILL BE REMOVED

Prerequisites​

Make sure you have:

  • Delivery & Beyond installed
  • Unity (version that the project uses)
  • Git (https://git-scm.com/install)
  • Blender? Any modelling tool with fbx support

Setup​

1. Clone the Custom Map Unity Project Example​

https://github.com/edunad/delivery-beyond-custom-map

3. Create a New Folder Inside MODS/​

  • Create a new folder inside mods with the accessory name

Accessory names are unique, so make sure you don't use a common name. Instead use something like myname_type_accessoryname

  • Create a new PlayerAccessory (right click on the assets -> HyenaQuest SDK -> PlayerAccessory). Make sure you name it the same as the folder.

4. Build the Custom Accessory​

  • Build the custom map by clicking on HyenaQuest SDK -> Accessory -> Build Selected Accessory

  • After Unity is done, it will generate a Build folder containing your maps. It will generate a preview picture and mod.json if one does not exist.

Ensure the tag ACCESSORY is present in the mod.json

Ensure the type is set to CLIENT in the mod.json

  • Test your map by copying the built folder into accessories/ next to the game's executable. (Create one if it does not exist)
  • Done! Take a look at Uploading on how to upload your mod to the Steam Workshop.

Important Notes​

  • All accessories need the same bone structure and blendshapes.