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Accessory

DO NOT RE-UPLOAD THE HATEXAMPLE SAMPLE TO THE WORKSHOP! IT WILL BE REMOVED

Prerequisites

Make sure you have:

Setup

1. Clone the Custom Map Unity Project Example

https://github.com/edunad/delivery-beyond-custom-map

3. Create a New Folder Inside MODS/

  • Create a new folder inside mods with the accessory name

Accessory names are unique, so make sure you don't use a common name. Instead use something like myname_type_accessoryname

  • Create a new PlayerAccessory (right click on the assets -> HyenaQuest SDK -> PlayerAccessory). Make sure you name it the same as the folder.

4. Build the Custom Accessory

  • Build the custom map by clicking on HyenaQuest SDK -> Accessory -> Build Selected Accessory

  • After Unity is done, it will generate a Build folder containing your maps. It will generate a preview picture and mod.json if one does not exist.

Ensure the tag ACCESSORY is present in the mod.json

Ensure the type is set to CLIENT in the mod.json

  • Test your map by copying the built folder into accessories/ next to the game's executable. (Create one if it does not exist)
  • Done! Take a look at Uploading on how to upload your mod to the Steam Workshop.

Important Notes

  • All accessories need the same bone structure and blendshapes.